Tuesday, March 31, 2015

Nintendo Direct set for April 1st

Nintendo Direct is ignoring April Fools and scheduling a presentation for April 1st. According to their latest Twitter:

These always provide a nice glimpse at things to come. Possibly some Spatoon? New 3DS titles? News on the Zelda date push? Hopefully no jokes included as it airs tomorrow.

Monday, March 30, 2015

Halo 5: Guardians Release Date Set for October 27th

During last night's Walking Dead season finale, a new live action trailer for Halo V depicted two perspectives from Halo's latest lead roles, Spartan Locke and Master Chief:

Duel trailers from different perspective? They just peaked my interest in this game's story, questioning a protagonist I have known for years and bringing in a new face to compete with him could make this story on par with Halo 4's more emotional impact. Regardless, we got an official release date out of the trailer - October 27th.

A beta of Halo V's multiplayer was released earlier with Master Chief Collection owners, so fans have had a taste of what to expect from the multiplayer portion of the game. We can expect more from E3 later this year.

Friday, March 27, 2015

Friday Spotlight - Gigantic

Xbox One - PC
Developer: Motiga
Publisher: Microsoft
Release Date: Fall 2015

Gigantic is a PvP game pitting four on four teams against each other, each with a gigantic guardian that acts as your protector and your main objective. First team to destroy the other team's guardian wins, but there is a lot more to the game than just attacking the gigantic creature.

The game's cel shaded look is complimented by incredible character design. The game is a battle for map control, until the finale in which both big creatures making their way to the middle of the map for a big final battle.

The game is part shooter/brawler/action RPG. It looks like a mix of a MOBA with team fortress frantic play. Combat looks insanely fast paced as heroes attack each other, creatures are being summoned around the map, and some heroes attempting to sneak past the fighting to steal power from your guardian.

Gigantic will be Free to Play, with character skins and the like available for purchase. It is set for a release of Fall 2015.

Thursday, March 26, 2015

Konami Addresses Hideo Kojima Fiasco

Lately Twitter has been abuzz with word of Hideo Kojima leaving Konami, a move that has many Metal Gear Solid fans worried. "A Hideo Kojima game" has been removed from Metal Gear Solid V: The Phantom Pain and the Kojima Productions brand has been dissolved.

According to Kotaku [1], an official statement was released today:

“The name and organization has changed, but as before, MGSV: TPP is continuing as a work from director Kojima and the existing team members.”

While their reassurance is nice, no word from Kojima himself has been given. The whole situation is a tight lipped fiasco, with little news since it broke earlier in the week. Kojima has been with Konami for an amazing thirty years, and to treat this whole mess with such secrecy gives reason to be concerned. Continuing their official statement:
“Naturally, director Kojima is playing the game, checking all the small details and giving directions to the staff as the title continues to completion. Bringing the thoughts and ideas of director Kojima in an open world game of the size of TPP is incredibly difficult, the director and the team that’s been there from the start are coming together as one as they aim to finish the game, so please give them the support they need.”

As for Konami and the Metal Gear Franchise, it is anyone's guess. His last official tweet:

Metal Gear Solid V: The Phantom Pain is still set for release this September 2015. 

[1] - Kotaku - Konami's Official Word on Hideo Kojima - http://kotaku.com/konamis-official-word-on-hideo-kojima-1693789490

Tuesday, March 24, 2015

Longest Hearthstone Turn Now Over 24 Hours

Hearthstone has a slew of combinations you can use and the perfect chain of cards can eliminate your opponent in an instant...but I do not think they had this in mind. User Mamytwink created a combination that not only took hours, but days:

Kotaku was kind enough to inform how such a breakdown is possible: [1] 

"The short version? Mamytwink has seven Prophet Velens in play, each of which double the number of arcane missiles he, as a mage, fires. He's buffed each Velen with numerous other cards to boost damage even further. To set things in motion, he played nine arcane missile cards in this one turn, which—thanks to all the Prophet Velens and their buffs—comes out to 28,752 missiles (258,768 points of damage). If Mamytwink's math is correct, it should take somewhere in the ballpark of 43 hours for the animation of all those missiles firing to complete."

The opponent is sitting pretty with Ice Block, which explains why they have not died immediately, as that ability describes: "When your hero takes fatal damage, prevent it and become immune this turn".

An interesting chain of events for sure, you can watch the feed live at his official Twitch site - http://www.twitch.tv/mamytwink

[1] - Kotaku - Hearthstone Player is Six Hours Into Attempt at Longest Turn Ever - http://kotaku.com/hearthstone-player-is-six-hours-into-attempt-at-longest-1693126341

Monday, March 23, 2015

Batman: Arkham Knight Delayed to June 23rd

Batman: Arkham Knight, possible one of the most anticipated titles of the year, and has been pushed back to June 23rd, via their official Twitter account:

Originally planned for October 14th of last year, the move is not the first the game has taken, as it has also been moved from its original June 2nd bid date.

Which all in all, is great news. The move is only to the end of the month and if that allows more time to polish the game, then more power to it. There are plenty of titles keeping us busy at the moment, so take your time Rocksteady, we know you're working to make it a game to be remembered.

Friday, March 20, 2015

Friday Spotlight - Upsilon Circuit

Upsilon Circuit
Developer: Robot Loves Kitty
Publisher: TBD
Release Date: TBD (early Development)

What if you played a video game where if you were to die once, you could never play it again.

That is the whole idea behind Upsilon Circuit. Eight players will enter the game while everyone else will wait in line for their turn, spectating each player's attempt.

The players will roam the randomly generated dungeon, fighting monsters and avoiding traps while competing against the opposing team.

The Spectator's will actually be gaining experience from all the monsters killed and use that to level the players up. Taken from their website [1]:
Simply put, the Audience is part dungeon master, part strategist, and part judge & jury.

The game seems like an interesting social experience akin to watching gladiators in a Colosseum, but could that make for a fun overall game or open up a potential survival genre? That would have to be seen further along the development. Needless to say, it is something to keep your eye on. 

[1] - Upsilon Circuit - http://www.upsiloncircuit.com/

Thursday, March 19, 2015

Starcraft II - Legacy of the Void Beta Approaches...

Starcraft II is still a powerhouse of a competitive game, with 1.6 million dollar prize pools up for grabs in the 2015 competition and with over 200,000 players still active. [2] No denying, this is still one of the most played PC games to date.


Their latest expansion to the franchise, Legacy of the Void, not only marks an end to the Starcraft II story but is looking to provide a strong mix to the gameplay including the addition of new units:

Protoss Units - Adept and Disrupter

Terran Units - Cyclone and One TBD

Zerg Units - Lurker and Ravager

You can read all about the improvements and expectations on their official blog post. [1] Subtle changes will improve changing resources near the base, starting worker count, improved target acquisition ranges, etc. Players will be able to test out the new tweaks with the closed beta, which begins on March 31st.

Starcraft II's last expansion, Heart of the Swarm, sold 1.1 million copies on its first day alone and was generally well received by fans and critics alike. [3]

[1] - Battle.net - Legacy of the Void Beta Preview - http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015
[2] - SC2Ranks - http://www.sc2ranks.com/stats/league
[3] - Polygon - Starcraft 2: Heart of the Swarm sells 1.1 million copies in two days - http://www.polygon.com/2013/3/21/4133306/starcraft-2-heart-of-the-swarm-sells-1-1-million-copies-in-two-days

Wednesday, March 18, 2015

It's 2015 - Do You Know Where Your Collector Editions Are?

I still remember buying my first ever collector's edition for a video game; Halo 2. I treasured that steel case, and as of today it still sits in my gaming library; a shiny reminder of the dedication to the franchise and willingness to shell out a few extra bucks for something more individualized.

As it stands, many of my collector editions remain, but mostly tucked away. Art books from a bunch of older games  sit on my coffee table, statues adorn a few shelves, and the steel game cases outshine the plastic of their adjoining brethren on my shelf.

I used to always try to pick up a collector's edition whenever I could: Dead Space 2, Gears of War 3, Uncharted 3; I was creating a sort of gaming shrine to show off so that whenever anyone came to my apartment they would see more than just a simple library of titles, they would see the biggest and best games on display in all their glory. I also enjoyed looking through the art books or putting games away in a specialized case. It gave a sense of added enthusiasm for the title I possessed. 

Over time my interest in collector editions fell by the way side, even on franchises that I hold in a high regard. As it stands, Smash Brothers for the Wii-U was the last "collector's" edition I purchased, and that was mainly to get the GameCube controller adapter. The controller is nice, but no statue or art book was included, and I was perfectly okay with that.

So why did I have a sudden decline or disinterest in shelling out the extra cash for new statues and monuments to games I was generally excited about?

Batarang Sold Separately

I play far too many games to justify a collector's edition for every single purchase. Games in themselves are pricey, usually running about sixty-five bucks without including downloadable content. Tack on an additional forty or so for a statue and they get a little much for the average single salary to afford. Take Batman: Arkham Knight for example: the collector's edition for this game features a statue, art book, steel case, etc. It is a solid package, but it also runs at about one hundred dollars. The statue looks great and the goodies are enticing, but I will likely play this game for a month or two before moving onto the next big game, leaving the statue as a monument to my time spent in Gotham. Halo V? They are already discussing a two hundred and fifty dollar edition! It is not that I do not want the items offered (let's be honest that statue is pretty amazing), but a few months down the road I will want to play Witcher 3, and then the new Zelda, etc. I find myself asking the question: Would I rather the funds go toward different gaming experiences, or a piece of art to sit upon my bookcase?

Additionally, the quality of collector items are not always as impressive as they seem. I remember how excited I was for Dead Space 2 and upon picking up the collector's edition I noticed a small replica space cutter of questionable value and size. You pulled the trigger and it lit up, but the paint job and overall quality looked like something that could be purchased at the dollar bin at Target, not to mention the full model plasma cutter that Isaac Clarke totes in the game is substantially bigger than the miniature replica I held in the palm of my hand. That is not the only one to disappoint fans; Skyrim's incredible statue sat upon a crappy plastic base, Arkham Asylum's Batarang inclusion was welded to its base and could not be removed to throw at your siblings for fun, and Halo 3's steel case was a poorly made mess that became an issue when discs would pop out during shipping.[1] Quality overturns quantity, and for forty bucks, I felt like most collector items were cheap knock offs.

Not to mention that these things take up a lot of room. The majority of collector editions feature statues and those things can range in size. So much so, that I barely have the shelf room for much else. Games like Borderlands release loot crates that are about a foot long, and most statues have become so large that they warrant at least a one foot by one foot space to house them. My bookcase has no room left for anymore statues or replicas at this point, and in a single apartment home...it is tough to accommodate the ever growing sizes of collector editions. Sure the steel cases and art books are small enough to be tucked away, but when you receive a gigantic box upon picking up your game, you have to ask yourself...so where will this go?

$99 bucks!...and you get an arm!

It is not like these things are going anywhere anytime soon. As it stands, Metal Gear Solid V's Collector's Edition has already sold out in less than 24 hours. [2] Final Fantasy Type-0? Same story on Amazon. [3] In fact, it is not uncommon nowadays to be too late on a collector's edition, scouring websites and stores just for a shot at scoring a pre-order. Some past collector editions have become so rare they are going for insane prices on eBay, with Uncharted 2's sought after Fortune Hunter Edition currently sitting at a $2500 asking price due to their only being about two hundred lucky recipients in the world that ever got one. [4]

I do not mean to be cynical about the idea of collector editions, because as a staple I really hope they stick around. If you are a fan of Halo and purchase every collector's edition, chances are that game has had an impact on you. Something about that game becomes captivating, so much so, that you are willing to show that impact with your hard earned cash before you even lay your hands upon the game itself. If you wish to purchase every statue and every above average edition, more power to you.

Lately, as I look ahead at all the big games coming out, I just find myself completely satisfied when I walk out with just a plastic case and a receipt. That is not to say a collector's edition could come along that I feel enticed enough to lay down money for, and I am still a fan of steel game cases more than anything else; but I no longer slam down the extra amount without thinking first.  Even after great unboxings, putting in codes for exclusive armor, and marveling at the latest statue; one truth remains: in the end we all play the same game...except some of us are just more shiny at the earlier levels.

Which collector editions have you hung onto over the years? Has your interest in them died down or picked up?

[1] - Daily Tech - Early Halo 3 Limited Edition Owners Plagued By Scratched Discs - http://www.dailytech.com/Early+Halo+3+Limited+Edition+Owners+Plagued+by+Scratched+Discs/article9010c.htm 
[2] -  Segment Next - MGS V Collector's Edition On Amazon Sold Out in Less Than 24 Hours - http://segmentnext.com/2015/03/10/mgs-v-collectors-edition-on-amazon-sold-out-in-less-than-24-hours/
[3] - Dual Shockers - Final Fantasy Type-0 HD Collector's Edition Sells Out at Amazon, Pre-orders Live at Best Buy - http://www.dualshockers.com/2015/01/05/final-fantasy-type-0-hd-collectors-edition-sells-out-at-amazon-pre-orders-live-at-best-buy/
[4] - eBay - Uncharted 2 Fortune Hunter Collector's Edition with Phurba Dagger for PS3 - http://www.ebay.com/itm/Uncharted-2-Fortune-Hunter-Collector-s-Edition-with-Phurba-Dagger-for-PS3-/301554433886?pt=LH_DefaultDomain_0&hash=item46360b7f5e

Tuesday, March 17, 2015

Nintendo Commits to Mobile Gaming

As if their dominance with the Nintendo DS is not enough, Nintendo is in talks to take their games to your smartphone by partnering with DeNA.

In a recent article on Polygon, [1] a statement was released today that new Nintendo IP will be developed for smart phone devices, which means that these will not be simple ports of Super Mario or Metroid, but all new titles to play.

"In order to create completely new game experiences for smart devices, all Nintendo IP will be eligible for development and exploration by the alliance," reads the statement. "As these consumers enjoy the unique kind of gameplay found only with Nintendo, they will have the opportunity to explore even more premium experiences on Nintendo's dedicated video game platforms."
So who is DeNA? Well according to Wikipedia, they are a provider of mobile games and e-commerce websites based in Japan, and they own one of the most popular cell phone gaming platforms, Mobage. [2] Their official website alone showcases their more recognizable hits like Go Go Ghost, Star Wars Galactic Defense, and Marvel War of Heroes.

This move just furthers Nintendo's hold on the handheld market, and partnering to create games that reach out to devices not exclusively produced by Nintendo show they are beginning to adapt to the times. As for the quality of the games, that will have to be seen, but Nintendo is usually pretty good at producing quality handheld titles.

The Nintendo 3DS is still a dominant force, and as of December 2014 it has moved over 50 million units worldwide. [3]

[1] - Polygon - Nintendo finally commits to making mobile games with new partner DeNA - http://www.polygon.com/2015/3/17/8230521/nintendo-mobile-games-development-dena-ios
[2] - Wikipedia - DeNA - http://en.wikipedia.org/wiki/DeNA
[3] - Nintendo - Consolidated Sales Transition by Region - http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1412.pdf

Monday, March 16, 2015

PS4 Free Online Weekend March 20th-22nd

Battlefield: Hardline is shaping up to be a solid addition to the franchise, and Sony wants to make sure that there are no barriers in experiencing the game the way it is intended to be played.

According to their official blog [1]:

Starting Friday, March 20, at 12:01am Pacific through Sunday, March 22, at 11:59pm Pacific, PlayStation Plus is offering free online multiplayer for all PS4 owners. Just log on to PlayStation Network during the free weekend period, launch your favorite multiplayer game, and you’ll be playing online with your friends, whether you are a PlayStation Plus member or not.
Free is always great, and the fact they are opening the service to allow new purchases to play online with little hassle is sure way to bring in more prospective buyers.

Battlefield: Hardline is set to release tomorrow for PS3, PS4, PC, Xbox 360, and Xbox One.

[1] - Playstation Blog - Free Online Multiplayer This Weekend for All PS4 Players - http://blog.us.playstation.com/2015/03/16/free-online-multiplayer-this-weekend-for-all-ps4-players/#sf8036393

Friday, March 13, 2015

Hide the Babysitter - Jason Joins the Mortal Kombat X Roster

The previous Mortal Kombat made a bold move and included Freddy Krueger in their DLC, a move that was oddly satisfying. Putting in one of the most notorious horror figures in a lineup of a fighting game was something nobody saw coming.

The newest next gen title, Mortal Kombat X has followed in suit, announcing Jason Vorhees to be part of their Kombat pack roster.[1]

The Mortal Kombat X Kombat Pack will include four playable characters; including Jason, two classic characters, and a special guest that has yet to be announced. 

The game is shaping up to be a violent bloodbath, with some of the most gruesome fatalities with next gen graphics. I am intrigued for how the game will turn out, and the "special guest" seems like a huge teaser. If you add Jason to your lineup, anything is possible.

Mortal Kombat X will be available on April 14th for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.

[1] - Coming Soon.Net - You're All Doomed! Jason Vorhees Joins Mortal Kombat X - http://www.comingsoon.net/games/trailers/419333-youre-all-doomed-jason-voorhees-joins-mortal-kombat-x

Thursday, March 12, 2015

Free Maps for Titanfall and Evolve

In an act of great kindness, not one, but two games have announced free maps for download as of today.

Yesterday, Titanfall confirmed that all map packs that originally required a season pass would be free of charge. In a blog on their official website: [1]

In celebration of our one year anniversary, all Titanfall map packs are now available for free* on Xbox One, Xbox 360, and PC. You just have to head to the online store on Origin or Xbox and download the Season Pass.

Not only are Titanfall fans living it up, eVolve is getting two free map packs as well. On their official website: [2]

The Broken Hill Mine and Broken Hill Foundry maps will be available for free, and are coming first to Xbox One on March 31st, followed by PC and PlayStation 4 on April 30th.

Adding new content at no charge is always a bonus, but the fact that Titanfall is unleashing their previously priced maps for absolutely nothing is a big win, and will have me jumping back into my Titan to check out all the new content I did not get a chance to play.

[1] - Titanfall - Happy Anniversary Titanfall - http://www.titanfall.com/news/happy-anniversary-titanfall
[2] - Evolve - Two New Free Maps Coming to Evolve - http://evolvegame.com/news/two-new-free-maps-coming-to-evolve

Wednesday, March 11, 2015

Uncharted 4 Pushed to Spring 2016

One of the most anticipated titles for the PS4 has been delayed.[1] According to directors Bruce Straley and Neil Druckmann latest blog on Sony [2] -

After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don’t take lightly – this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for.

So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards but the high standards that gamers have come to expect from a Naughty Dog title.
Uncharted 4 was originally set to come out later this year.

While the push is disheartening, these delays always mean more time to work out the kinks of the game and allow for a better overall experience.

The Uncharted series has been a strong franchise for Sony since its inception, with over 17 million in sales since 2012. [3]

[1] - IGN - Uncharted 4 Delayed Until Spring 2016 - http://www.ign.com/articles/2015/03/11/uncharted-4-delayed-until-spring-2016
[2] - Playstation.Blog - Uncharted 4: A Thief's End coming Spring 2016 - http://blog.eu.playstation.com/2015/03/11/uncharted-4-thiefs-end-coming-spring-2016-2/
[3] - VG247 - Uncharted Hits 17 Million Sales, UC3 GOTY Inbound - http://www.vg247.com/2012/04/24/uncharted-series-hits-17-million-sales-uc3-goty-edition-confirmed/

Tuesday, March 10, 2015

Spotlight - White Night

White Night
PC - Xbox One - PS4
Developer:OSome Studio
Publisher: Activision
Release Date: March 3rd, 2015

Despite trying to follow all the big games out there, a few gems slip through the cracks.

There was no big press conference or launch trailer for White Night, it was released very quietly. The visual appeal and overall look of the game, has generated much more buzz for it recently.

White Night is an adventure/horror/puzzle game. Akin to Madworld (Wii), the black and white style of the game draws you in, as simple sources of light track your movements through an abandoned house. The look is complimented by a Noir style self narration, and the atmosphere is a tense one as you search for clues to piece together the story, all while avoiding apparitions that appear through the house.

White Night is currently available on Steam, Xbox Live, and PSN. It currently sits at a 70 on Metacritic [1].

[1] - Metacritic - White Night for Playstation 4 - http://www.metacritic.com/game/playstation-4/white-night

Monday, March 9, 2015

WoW's Latest End-Game Boss is Pretty Difficult

I have seen my fair share of difficult bosses in World of Warcraft, but Blackhand looks to be one of the toughest.

To give you an idea of the abilities to conquer, just read through WoW Head's Strategy [1] :
  • Slab bombs that explode after 3 seconds and are spread throughout the fight
  • Falling debris that occurs throughout the map
  • Molten slag fills the arena throughout the first part of the fight, limiting movement area
  • Siegemakers spawning throughout Phase II that spread "blaze" ground fire and target players
  • Phase III spreads fire damage throughout the raid, constantly, until Blackhand is killed
  • Shattering Smash hits your tanks and must be shared throughout raid at later stages, wiping threat, and putting a stun on you; becoming Massive Shattering Smash in Phase III
Constant AOE areas to avoid, a shared strike on your tanks, aggro wipes, adds galore; the game encompasses a lot of boss fight elements to make it one crazy multitasking boss.

A handful of guilds have conquered it since its release 27 days ago, here's Method (EU) with the world's first Blackhand kill after 5 days [2].

I may not have reached many end-game bosses, but WoW bosses are no pushovers, and just watching the chaos I can feel how many wipes it would take to make it just past the first phase alone. Impressive stuff from the guilds that have managed to conquer this latest challenge.

World of Warcraft is still going strong with a large subscriber base and their latest Expansion, Warlords of Draenor, was released this past November with positive reviews all around.

[1] WoWHead- Blackhand Strategy Guide - http://www.wowhead.com/guides/raiding/blackrock-foundry/blackhand-strategy-guide
[2] Kotaku - Watch the World's First Kill Of One of the Hardest Bosses - http://kotaku.com/watch-the-world-first-kill-of-one-of-the-hardest-bosses-1690259151

Thursday, March 5, 2015

Grab your plastic instruments, Rock Band 4 is coming

Gameinformer has made official that Rock Band 4 is on its way to invade your homes with more plastic instruments.[1] Here is a rundown of the major points in the article:

  • All your songs purchased will still be available
  • No promises on being able to use your old instruments but they are working on incorporating it and things are looking positive in that respect
  • Sticking to the core instruments, don't expect a keyboard anytime soon
  • Vocals are being reworked for your lead singer
  • Reworking visuals and "concert experience"

Rock Band is scheduled for release later this year. Expect to see a lot more at E3 this year!

While the game could be promising and will no doubt be a fun game, the timing feels too little too late. I cannot even imagine where all those plastic instruments I bought are laying around. Rock Band 3 was released back in 2010 and holds a 93 on Metacritic.[2]

[1] - Gameinformer - Rock Band 4 is Coming Here's What You Need to Know - http://www.gameinformer.com/b/news/archive/2015/03/05/rock-band-4-is-coming-here-s-what-you-need-to-know.aspx?CommentPosted=true#commentmessage
[2] - Metacritic - Rock Band 3 - http://www.metacritic.com/game/xbox-360/rock-band-3

Wednesday, March 4, 2015

EA to Shut Down SimCity Developer maxis

EA Maxis Emeryville was a subsidiary of Electronic Arts, producing such big name titles as The Sims and Spore. Despite that, news was revealed via Twitter today by lead gameplay scripter and designer Guillaume Pierre.

That news was later confirmed by Electronic Arts in thier official statement on PC Gamer:

"Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP.
These changes do not impact our plans for The Sims. Players will continue to see rich new experiences in The Sims 4, with our first expansion pack coming soon along with a full slate of additional updates and content in the pipeline.
All employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA. For those that are leaving the company, we are working to ensure the best possible transition with separation packages and career assistance."

It is sad news for sure when a developer closes its doors, but even more so when it involves a franchise that has been going strong for so many years. Maxis was founded in 1987, but acquired by EA in 1997. Their most recent title, The Sims 4 holds a solid 70 on Metacritic. [2]

[1] - PC Gamer Article - Electronic Arts Closes SimCity Studio Maxis Emeryville - http://www.pcgamer.com/electronic-arts-closes-simcity-studio-maxis-emeryville/
[2] - Metacritic - The Sims 4 - http://www.metacritic.com/game/pc/the-sims-4

Tuesday, March 3, 2015

New Releases - Updated

It has been a while but the New Releases page has been updated with all the month's biggest expected games and their respective trailer. Check it out to keep your eye on the big games to watch out for this month! Click the tab above!

Monday, March 2, 2015

Trine 3: The Artifacts of Power - Announcement Trailer

Trine was a personal favorite on PC. The hilarious banter between the characters, the gorgeous 2D vistas, and the overall fun when tackling physics puzzles and combat with three people was an absolute joy.

Finally, FrozenbyteGames has announced[1] Trine 3 is officially coming at the end of this year.

You can watch the full trailer for the game above. Looking forward to more hijinks with the classic three heroes!

[1] - Trine 3: The Artifacts of Power Announced