Friday, March 27, 2015

Friday Spotlight - Gigantic

Xbox One - PC
Developer: Motiga
Publisher: Microsoft
Release Date: Fall 2015

Gigantic is a PvP game pitting four on four teams against each other, each with a gigantic guardian that acts as your protector and your main objective. First team to destroy the other team's guardian wins, but there is a lot more to the game than just attacking the gigantic creature.

The game's cel shaded look is complimented by incredible character design. The game is a battle for map control, until the finale in which both big creatures making their way to the middle of the map for a big final battle.

The game is part shooter/brawler/action RPG. It looks like a mix of a MOBA with team fortress frantic play. Combat looks insanely fast paced as heroes attack each other, creatures are being summoned around the map, and some heroes attempting to sneak past the fighting to steal power from your guardian.

Gigantic will be Free to Play, with character skins and the like available for purchase. It is set for a release of Fall 2015.

Thursday, March 26, 2015

Konami Addresses Hideo Kojima Fiasco

Lately Twitter has been abuzz with word of Hideo Kojima leaving Konami, a move that has many Metal Gear Solid fans worried. "A Hideo Kojima game" has been removed from Metal Gear Solid V: The Phantom Pain and the Kojima Productions brand has been dissolved.

According to Kotaku [1], an official statement was released today:

“The name and organization has changed, but as before, MGSV: TPP is continuing as a work from director Kojima and the existing team members.”

While their reassurance is nice, no word from Kojima himself has been given. The whole situation is a tight lipped fiasco, with little news since it broke earlier in the week. Kojima has been with Konami for an amazing thirty years, and to treat this whole mess with such secrecy gives reason to be concerned. Continuing their official statement:
“Naturally, director Kojima is playing the game, checking all the small details and giving directions to the staff as the title continues to completion. Bringing the thoughts and ideas of director Kojima in an open world game of the size of TPP is incredibly difficult, the director and the team that’s been there from the start are coming together as one as they aim to finish the game, so please give them the support they need.”

As for Konami and the Metal Gear Franchise, it is anyone's guess. His last official tweet:

Metal Gear Solid V: The Phantom Pain is still set for release this September 2015. 

[1] - Kotaku - Konami's Official Word on Hideo Kojima -

Tuesday, March 24, 2015

Longest Hearthstone Turn Now Over 24 Hours

Hearthstone has a slew of combinations you can use and the perfect chain of cards can eliminate your opponent in an instant...but I do not think they had this in mind. User Mamytwink created a combination that not only took hours, but days:

Kotaku was kind enough to inform how such a breakdown is possible: [1] 

"The short version? Mamytwink has seven Prophet Velens in play, each of which double the number of arcane missiles he, as a mage, fires. He's buffed each Velen with numerous other cards to boost damage even further. To set things in motion, he played nine arcane missile cards in this one turn, which—thanks to all the Prophet Velens and their buffs—comes out to 28,752 missiles (258,768 points of damage). If Mamytwink's math is correct, it should take somewhere in the ballpark of 43 hours for the animation of all those missiles firing to complete."

The opponent is sitting pretty with Ice Block, which explains why they have not died immediately, as that ability describes: "When your hero takes fatal damage, prevent it and become immune this turn".

An interesting chain of events for sure, you can watch the feed live at his official Twitch site -

[1] - Kotaku - Hearthstone Player is Six Hours Into Attempt at Longest Turn Ever -

Monday, March 23, 2015

Batman: Arkham Knight Delayed to June 23rd

Batman: Arkham Knight, possible one of the most anticipated titles of the year, and has been pushed back to June 23rd, via their official Twitter account:

Originally planned for October 14th of last year, the move is not the first the game has taken, as it has also been moved from its original June 2nd bid date.

Which all in all, is great news. The move is only to the end of the month and if that allows more time to polish the game, then more power to it. There are plenty of titles keeping us busy at the moment, so take your time Rocksteady, we know you're working to make it a game to be remembered.

Friday, March 20, 2015

Friday Spotlight - Upsilon Circuit

Upsilon Circuit
Developer: Robot Loves Kitty
Publisher: TBD
Release Date: TBD (early Development)

What if you played a video game where if you were to die once, you could never play it again.

That is the whole idea behind Upsilon Circuit. Eight players will enter the game while everyone else will wait in line for their turn, spectating each player's attempt.

The players will roam the randomly generated dungeon, fighting monsters and avoiding traps while competing against the opposing team.

The Spectator's will actually be gaining experience from all the monsters killed and use that to level the players up. Taken from their website [1]:
Simply put, the Audience is part dungeon master, part strategist, and part judge & jury.

The game seems like an interesting social experience akin to watching gladiators in a Colosseum, but could that make for a fun overall game or open up a potential survival genre? That would have to be seen further along the development. Needless to say, it is something to keep your eye on. 

[1] - Upsilon Circuit -