Wednesday, September 8, 2010

Metroid: Other M - Review

Score: 7.75/10


Metroid: Other M
Developer: Team Ninja/Nintendo
Publisher: Nintendo
Release Date: Aug 31, 2010





Pros: Stunning visuals for a Wii title, Finishers are always satisfying, Boss fights prove enjoyable, fights are fast paced, 1st to 3rd person transitions are smooth, plenty of save spots


Cons: Auto-aim works against you at times, Dialogue is lost in translation, Depiction of Samus is unfavored, Hard to judge platforming at most angles, transition to 1st person loses reticule on occasion, Rather short if you do not favor 100% completion

Metroid: Other M was one of the biggest shockers at last year's E3. With Team Ninja at the helm (developers of such titles as Ninja Gaiden), it was sure to not only be a different approach to Metroid but possibly a new genre of gaming. A first/third/shooter/platformer/puzzle game....title needs work. While some attempts at a new approach work well in the technical aspect, other areas of the game tend to hold the title back from greatness.

A Diamond in the Rough


This game is possibly the most gorgeous title to grace the Wii. We are talking on-par if not exceeding Super Mario Galaxy 2. The pre-rendered cutscenes are what we come to expect from Team Ninja; over-the-top, shiny, and a joyous break from the action. Even sudden snap transitions from pre-rendered to in-game are done smoothly. Textures of the environment are sleek and give each Sector it's own feel. Samus's armor is finely detailed, as many close "over the shoulder" moments are cause to appreciate the finer details. The edges are not as smooth as the PS3 or 360's capabilities with a few noticeable jagged features, but as far as the Wii is concerned, this game is one of the "prettier" titles available.

Are You There God? It's Me, Samus....

The biggest complaint about the game that I can agree upon is giving voice to Samus. Since the original Metroid first hit, Samus has been a bit of a mute. With only text or grunts, she has never talked/narrated/monologued about her adventures. Taking place after Super Metroid and the Prime saga, she obviously has had a lot on her mind, as she constantly spills out dialogue through the entirety of the game.

Taking place after the last known Metroid had been destroyed along with Mother Brain, Samus finds herself responding to a distress call codenamed "Baby's Cry". Upon her arrival she runs into her old unit from the Galactic Federation and agrees to fall under command once again to figure out what happened at the facility. She goes so far as to agree to restrict certain weapon use until told to do so. It is actually a welcome break from the typical "Oh no I rolled into another explosion and lost all my powerups again!" intro, but seems silly when dashing through high temperature environments begging the commander to let you turn on your suit's AC.


Probably the worst thing about the game is the dialogue. On more than one occasion does Samus think something in her head, then proceed to say it out loud. The soldiers also tend to state the obvious, bring about cliche' ridden responses, or are just utterly annoying. There were two members of the team that I recognized when shown, all the others were the typical un-interesting soldier. All the talking reminded me why I enjoyed killing Space Pirates alone in Super Metroid.

Team Ninja attempted to delve into the character of Samus and shine light on her past role in the Galactic Federation. They cue up the reason she left, relationships with her commander (She's the one who gives thumbs down at the end of the meeting! So renegade!), and experiences that remain with her to this day. While it is an interesting thing to attempt to dissect the character, it is also very dangerous ground as this has been a well established character that players have had well over 10 years to lay their own assumptions into. So here comes Team Ninja to take your idea of the character of Samus and give their own version. While I respect the attempt, it ultimately confused me given the accomplishments Samus has had prior to this game.

Despite the character background I refuse to accept and cringe worthy dialogue, the game's story itself proves enough to hold your attention to the end.

Wiimote A.D.D.


Metroid: Other M takes the typical Metroid formula and flips it, then shakes it violently, then throws it at the wall. The main thing you notice is that only a Wii-mote is used for this game. No nunchuck, no Metroid limited edition attachment, just a Wiimote. You hold it sideways as the default for traversing the map and flipping around in third-person, then point the Wiimote at the screen when you wish to switch to first-person mode to shoot missiles and investigate your surroundings. The good news? This works. I had no trouble waiting for my enemy to give me a window, then switching, shooting a missile, and flipping back to dodge. The Wii does an excellent job at reading this.

The bad news? Without a joystick, trying to go diagonally becomes a chore with the D-pad. Platforming led to many misses as the camera remained stuck at an overhead angle and the D-pad was less than helpful in compensating. Though it works for the most part, this minor discrepancy was enough to irritate me at a few parts.

Another interesting aspect of the game is the "concentrate" ability. To recharge your missiles or heal yourself when in the red you point the Wiimote up and hold the A button for a set time. This refills your missiles and health....do not get into the physics of the thing, it just does. Samus has gained the amazing ability to heal herself through positive thinking! Like collecting floating orbs for health/missiles wasn't weird enough. Still, it acts as a nice "one less thing to look for" deal, and can save you in a pinch if you are quick on the draw.

Leap Frog is Better with Plasma Cannons

The combat in the game acts as the high point. In 3rd person view the game aims for you and with the simple tap of the D-Pad before a move lands, you dodge in slow-mo. These blend together to make some truly entertaining fights. By no means is the game a breeze, as some fights have you constantly dodging bullets as you figure out where to fire and who to attack next. The boss fights are also incredibly enjoyable. Each boss is more menacing than the last and some prove pretty challenging.

If you charge at the enemy that is stunned with a charged up cannon, it initiates a "finisher". These are the main things you want to go for, as each is more stylish than the last. There is no law of diminishing returns with noogie headshots. On top of the finishers you can actually plop right on time of some enemies' heads and lay one into their noggin. It can be tough to pull off though, as you must be fast and you must also hit them just right or suffer a knockback.

Turn Left at the Next Space Pirate

When you are not shooting enemies in the skull, you are pushing forward in traditional Metroid fashion. Unlike previous Metroids, the amount of backtracking has substantially decreased. Most of the time you will end up pushing forward. Sure the game has you return to sectors multiple times, but rarely did I stop playing to go back and get an item ping I missed. This is due in part to most of the items being sealed behind a door that can only open with a power you do not receive until close to the end of the game. It is almost as if the developers encourage you to finish the story, THEN go back and get everything.

I did love the transition from room to room. Most of the time you end up in a big box room you can move around completely. Enter a hallway and it can shift to 2-D side scroller. Move up a hallway and it gets thrown back over your shoulder. This constant switch keeps traversing the Bottle Ship interesting, as it never keeps you in one situation too long.

The missile tanks and energy tanks can be tough to get. Some are hidden very well, while others are dangled in your face behind a super missile door early on. After a room is cleared of enemies a blue "blip" appears to signify the item location. It is up to you to locate the item and find a way to get to it. These act as nice breathers from the fighting, and are worth investing time to collect for an added boost.

Verdict
Though the game has its faults, it is not nearly as terrible as many critics have complained about. This is a different direction for Metroid and one that essentially works, but just did not deliver that typical experience I came to know and love from the series. Right when I began to truly enjoy what it had to offer, the game was over. Clocking in at about 7-8 hours without too much concentration on items, it's not exactly a lengthy ordeal.

However the game does allow you to return and collect any items you miss upon completion with the reward of...Hard Mode, something that should have really been standard from the get go. You can also unlock art galleries and FMV movies, but after completing the game 100% and playing through Hard there is not a huge amount of incentive for replay value.

While Metroid: Other M will not be taking any "Game of the Year" titles from me, it still provided a generally enjoyable experience worth any time from Metroid fans.

Friday, August 27, 2010

Spartans, Spidey, and Samus - Oh My!

Summer is over and it's back to school, waking up early, and the return of your favorite television shows. It also means the short-term break from the influx of games is over, as a slew of titles will be hitting the shelves in the near future that are worth your time:

August 31st

Metroid: Other M
Nintendo Wii
Developer: Nintendo/Team Ninja
Publisher: Nintendo


Samus kicks it all off with her return on the Wii. This time around Samus will be transitioning from 2D fights to 3D battles, to first-person shootouts. Promising fast-paced action that Team Ninja always delivers on, it's safe to assume this will be a nice setup for getting the dust off your Wii (sexual innuendo implied!).

September 5th

Kingdom Hearts Birth by Sleep
PSP
Developer: Square Enix
Publisher: Sony Entertainment







The highly awaited addition to the Kingdom Hearts series is looking incredible for a handheld title. With smooth character models, familiar gameplay, and even more worlds to explore in the palm of your hand, Birth by Sleep will be a welcome addition for any PSP owner...all 300 of you.


Spiderman: Shattered Dimensions
Xbox 360/PS3/Wii
Developer: Beenox
Publisher: Activision








This is a game that many Spiderman fans hope will be like the Arkham Asylum of the Spidey universe. You have to imagine with every voice actor possible pitching in and a writer of the spidey comics helming the story, this game looks to "shatter" our expectations....sorry, I won't do that anymore.


Other Notable Releases: NHL 2011', Tom Clancy's HAWX 2

September 14th


Halo Reach
Xbox 360
Developer: Bungie
Publisher: Microsoft








The supposed "final" Halo game, Bungie returns again this year with another addition to the Halo franchise. Offering the same fast paced multiplayer along with some welcome new additions to the single player campaign, Halo: Reach looks to be a promising close to the series and a choice game to own for the month...be honest, you reserved that $150 mammoth, didn't you?

September 19th

Sid Meiers Civilization V
PC
Developer: Firaxis Games
Publisher: 2K Games

 








When it comes to an RTS that has all the bases covered, Civ 5 is the game for you. The player leads a civilization from prehistoric times into the future on a randomly-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest.

September 28th


Dead Rising 2
Xbox 360/PS3/PC
Developer: Capcom
Publisher: Capcom







One can never kill too many undead. Following the ever so satisfying mall setting of the first game, the sequel takes place in Vegas. Expect more weapons (including a motorcycle fashioned with chainsaws) and more zombie genocide as you hack your way through waves of zombies with a buddy!

Thursday, August 12, 2010

Bioshock: Infinite - Teaser Trailer and Screens

The newest Bioshock trailer and first teasers are now up. Looks like we going from an underwater, leaking city to a floating city in the sky. Gameinformer reports:

"Instead of going back to Rapture, the game takes place in the early 1900s in a city called Columbia. However, Columbia isn't an ordinary city – it's floating in the sky, and it's full of secrets"
With a new locale, you have to wonder what Bioshock could have in store. The game is slated for a 2012 release.






Source from GameInformer: Bioshock: Infinite Trailer and Screens

Monday, August 9, 2010

Starcraft 2 Review - Hail', It's About Damn Time

Score: 9.5/10


Starcraft 2: Wings of Liberty
PC
Release Date: July 27, 2010
Developer: Blizzard
Publisher: Blizzard





Pros: An RTS game that any fan could appreciate, stunning cinematic scenes, enjoyable campaign, highly competitive multiplayer and co-op, slew of achievements to flaunt successes

Cons: Online community is unrelenting, LAN support is absent, Expectancy of expansions leave Campaign limited to Terran



Starcraft is one of those franchises that PC fans have been dedicated to since its inception. Sort of like Counter-Strike, the die-hard of the bunch have played the game continuously since its release. Well fans playing for the past 10 years finally have the sequel they have been waiting for, with Starcraft 2: Wings of Liberty. The game was well worth the wait.

Presentation

Right off the bat you notice this game is gorgeous for an RTS. So gorgeous it makes my computer cry out in pleasurable pain every time a building explodes. The satisfying explosion as a base crumbles, the scenic landscape of the terrain as you cross into enemy territory, even the wave of enemy fire painting your bunkers looks insanely good. Couple this with the stunning FMV scenes we've come to know from Blizzard and you have one beautiful looking war. Not to mention every blaster shot, Yomato cannon fired, and explosion sounds like an orchestra of destruction. Each explosion is not only satisfying to look at, but a joy to the ears.


As far as story is concerned, the Campaign holds your interest from start to finish. You take the role of Jim Raynor, a renegade leading an uprising against the Dominion. He's basically like Obi-Wan taking on the empire by himself. Along comes Tychus Findlay, an old friend that promises a business venture of collecting artifacts which turn out to be much more than simple old technology. The path leads them to Special Forces experts, run-ins with the Protoss race, and a battle against the Zerg, lead by the Queen of Blades. The story and characters prove incredibly interesting, though Tychus lays the accent on pretty heavy...continually reminding me of...well...

Still, the game all comes together really well. Each world I set foot on felt different than the last. Some are lush jungles and others derelict zerg infested worlds. Blizzard was able to shape it so the game felt like a true war involving all three races over a multitude of planets.

Gameplay

The great thing Blizzard did with Starcraft 2, was have it appeal to the hardcore RTS crowd it held so closely, while also opening the experience to new players. I personally, rarely touch RTS games and never even experienced the first game. The slew of options at hand was enough to hold my attention and keep me coming back.


The prime area that kept pulling me back was the Campaign mode. I rarely care about an RTS campaign story or characters, but Blizzard does an incredible job of blending the story telling with gameplay. For once in my life on an RTS, I knew why I was on "X" planet doing "X" thing and what it would lead to. The mode seconds as a training, introducing you to all the various units and abilities that you can use in playing multiplayer. As I went through each mission, I found myself becoming more familiar with strategies and techniques that I could transfer to multiplayer.

For those new to the whole SC scene, here is how it goes. You typically start with a command center (not always in campaign) and dole out units from it. These units gather 2 types of materials, Minerals and Gas. Both are required to build more complexes and more units. Once you start running low you expand to a new set of crystals and gas openings. Pretty soon you are massing a huge army, with Factories and Starports doling out new units every second. Some facilities upgrade these units or open up abilities for them to use, like cloaking. This is where the user comes into play, choosing what units will work best for you or where to expand to without being overrun. It is a continual guessing game, where you have to out think and out build your opponent. 

While the campaign does have you go mission to mission, the off-time will be spent on board the ship. Here you can engage in conversation with your crew, upgrade particular units, replay old missions, and even play a "Galaga"-esque arcade shooter. This adds somewhat of an RPG element in customizing which units you prefer or hiring mercenaries you feel would be most beneficial. It adds a welcome break from the action to get caught up on events and plan out how you will approach the next mission. There are even the occasional choices to be made as to who to side with, which base to attack, or who to trust; Offering multiple playthroughs.



If playing alone is not your style, the multiplayer is the most competitive among the PC bunch. Here is some sound knowledge...you will lose. A lot. Like I stated before, you are entering an online environment that people have been glued to for about a good 10 years. They know what they are doing...and you do not. Luckily, you get 5 "placement" matches before hand and 50 free matches that don't hurt your standing. This matchmaking system will keep you within your league and try to keep you away from the incredibly skilled.

Though it can be intimidating, the matchmaking works pretty well. You will have the occasional match with what you are sure is a guy with fifteen fingers and two keyboards, but you will also run into the interesting and enjoyable matches. 2v2 and 3v3 matches prove to be the most insane, as you rush from base to base to help your friends. There are also plenty of "challenge modes" to help you out in preparing for multiplayer, with missions structured to limit you to only using the keyboard or fend off a zerg rush with limited units. You can also view replays of past matches to see how that dude was able to get 200 marines in such a short time.



Though I enjoyed the game overall, some things bothered me. As the pattern of Blizzard typically acts, it isn't over until it's over. Two expansion packs, Heart of the Swarm and Legacy of the Void are already planned for release. This of course meant leaving out any sort of Campaign for the Protoss or the Zerg. You get a few missions, but nothing as in-depth. Being a first time SC player, I was really intrigued by these races and wanted to experience their background or point of view. Alas, Campaign is stuck with one race for most of the missions.

Surprisingly, the mode that sparked this game into a sensation is absent. No LAN support. Let's face it, it isn't the age where we all lug our computers over to each others houses anymore for a few good games. Still, it seems odd that this mode is available. This rules out any of those heated matches in a computer lab or school, making faces at each other from across the room. International play is not even an option. Though I am grateful to stay away from the Korean force of pain, if I wish to play with anyone in another country I can only hope to move there.

Overall

Starcraft 2 is a game that was able to pull me, a non-avid RTS fan, back into the game again and again. It is easy to pick up, and damn hard to master. No one strategy proves to be the key to success, and no two games ever play the same. In an age where consoles seem to be the place to go, SC2 reminds you that the PC is still one of the kings of gaming hardware. Not only could this title be PC title of the year, but a high contender for Game of the Year.

Thursday, August 5, 2010

Batman: Arkham City Coming 2011



After making one of the best superhero games ever created, the team that brought you Batman: Arkham Asylum has confirmed a fall 2011 release date for the next installment.

Rocksteady Studios takes the helm once again, and has players taking Batman into Arkham City, the new maximum security home for all of Gotham City's criminals. Unlike Arkham Asylum's island local, this is a heavily fortified prison in the heart of Gotham City.

It's been stated the story "draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight," according to a press release.

If you can't wait for more information, the newest issue of Game Informer will be sure to shed more light on the details. Though it is a while off, it is nice to have an estimate slapped on. I was expecting a 2012 release date myself, but sooner is better than latter in most cases.




Kotaku Source: Batman Arkham Asylum Sequel Coming Fall 2011