Wednesday, August 31, 2011

September Gaming Releases - So it Begins...

September 6th

Driver: San Francisco

PS3 - Xbox 360 - Wii - (PC 27th)
Developer: Ubisoft Reflections
Publisher: Ubisoft



Warhammer 40k: Space Marine

PC - PS3 - Xbox 360
Developer: Relic Entertainment
Publisher: THQ



Dead Island

PC - PS3 - Xbox 360 - OnLive
Developer: Techland
Publisher: Deep Silver




Resistance 3

PS3
Developer: Insomniac Games
Publisher: Sony Computer Entertainment


September 13th

Hard Reset

PC
Developer: The Flying Wild Hog
Publisher: Steam





NHL 12

PS3 - Xbox360
 Developer: EA Canada
Publisher: EA Sports





The Gunstringer 
Xbox 360 Kinect 
Developer: Twisted Pixel Games
Publisher: Microsoft Studios



September 20th

Gears of War 3

Xbox 360
Developer: Epic Games
Publisher: Microsoft



 
 
September 27th

FIFA 12

PC - PS3 - Xbox 360 - Wii
Developer: EA Canada
Publisher: Electronic Arts






 

X-Men Destiny

Xbox 360 - Wii - PS3 - Nintendo DS
Developer: Silicon Knights
Publisher: Activision

Monday, August 29, 2011

Deus Ex: Human Revolution - More than Human

Score: 8.75/10
Deus Ex: Human Revolution

PS3-Xbox 360-PC
Developer: Eidos Montreal
Publisher: Square Enix
Release Date: August 23, 2011



Pros:
  • Various methods to progress through each room
  • Takedowns that never get old
  • Slew of choices personalize the experience
  • Whether the combat or stealth approach, the result is satisfying
  • Customization to tailor the character for your own playstyle
Cons:

  • For a game offering variety, stealth is encouraged
  • Boss battles seem an inconvenience more than an experience
  • Very long load times
  • Enemy AI is questionable

The original Deus Ex was released in 2000 on the PC and received critical acclaim. No other shooter could combine RPG and adventure experiences and meld them into gameplay. Deus Ex: Human Revolution is no different, as the large amount of choice and gameplay elements meld together to make an enjoyable and personal experience.

Robot in Disguise

Acting as a prequel to the first Deus Ex, you are Adam Jensen; security lead at Seraph industries that works in cybernetic augmentations. The latest discovery is cut short as a terrorist attack puts you in intensive care and gives you cybernetic enhancements of your own. With your new abilities, you must uncover the truth behind the attack. While the story starts slow enough, it soon hooks you in as you delve deeper into the chaos. Having not played the first Deus Ex, there were moments missed that original fans are sure to find entertaining, but nothing story wise is too dependent upon playing the first game to piece together.


The world itself is an interesting one of conflict. There are the pro-cybernetic crowds against anti-cybernetic crowds, mixing political and social conflict. It is a world alive with scandal, chaos, and corruption, each ensnaring the characters in the game.You always feel like there is something deeper going on behind each mission you take up or character you interact with.

Visually the game, while not a benchmark in pushing detail, is enjoyable. The overall futuristic ambiance is alive as a slew of dark and yellow tones through the game greet you, amplified by a synthetic soundtrack. Though some character models and textures look a bit rougher than the typical game and Jensen's dialogue reminds you of Christian Bale's Batman, it's nothing to detract from the overall impression. The only part to truly distract you are the rough character animations that look much less alive than the world that surrounds them.

Silent in the Shadows

The gameplay in Deus Ex is a complex one, as it mixes a plethora of game types together into one cohesion. The main idea is a first person shooter, but as you take cover behind walls it shifts into a third person view. Then there are interrogations to sway conversation to your liking, and a RPG leveling system. It's like someone took Fallout, sandwiched it between Gears of War, sprinkled LA Noire on top, and stuck it in a blender. While different at first, you soon get the hang of the transitions.

Most of the time you will be asked to move from point A to point B, but it's up to you to choose how to go about it. You can go in guns blazing with the third person cover system and shoot the place to high hell. Those inclined to keep it quiet can stealth their way in, picking off guards one by one. There are even those who choose to mix both together.



This is where Deus Ex shines; choice not only in social interaction, but choice in gameplay. The variety in paths and abilities really personalizes the experience for the player. Countless times after I cleared a room, I stumbled upon a vent or explosive barrel or hackable terminal that I did not initially notice and thought, that would be a clever way to get past them. This factor encourages you to try different tactics and methods to fit whatever situation is thrown your way. The majority of the time, if something is blocking your path there is always another way to approach it.

We Can Rebuild Him...

There are benefits to being a totally awesome cyborg, and these are what you will be pumping upgrades into to better improve your abilities. As you progress you are awarded XP which warrants you a Praxis Point. These can be spent on varying abilities to suit your play style.



If you are more the combat hardened character, there are some abilities to boost your overall armor and reduce recoil. The stealth-savvy will enjoy the short term cloaking and ability to run without making noise. Even the hackers have ability trees that make it easier to hack doors and even gain the ability to turn sentry turrets against their fellow man.

Though limited in provision, Praxis points can be bought or kits can be found which allow you to spend a decent amount without overpowering your character. You will be strong, but never a one-man army.

Conversation Starter

Most missions and side missions will only be acquired through conversation. As you traverse the hub world you will run into many colorful characters that could use assistance. Some missions are placed in your path, while others are found only by those looking for a quest. The only downside is that you cannot truly "backtrack" and must finish these side missions before continuing the main story.

As stated before, along the main game you will encounter "interrogation" or persuasion pieces. These can alter the outcome of a situation in your favor. In one case you need to convince a hostage to be released. Talking rationally gets the job done 90% of the time, and I found that if I approached each conversation as if it were actually taking place in the real world, the outcome was in my favor. It's a smart, well done aspect of the game that can let you avoid fights all together.

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Despite the great positives the game provides, there are some negatives that hold it back from greatness. The AI in this game is pretty stupid when it comes to investigating a noise. If I was ever caught, there was always somewhere I could go that the AI could not. I am not talking about on top of a crane or something out of reach, I am talking about walking into another room 5 feet from their position where I have been pelting them with bullets.



The boss battles in the game end up lacking any real enjoyment. Most of them require the run and gun strategy, and most could be spammed by the Typhoon ability for a quick victory. In a game offering choice and diversity, these encounters felt forceful in tactics.

Though the hardest difficulty provides some challenge, the long load times really put a hamper on things when you die. We are talking a good 30 seconds or so of waiting before hopping back into the action. Though a patch is en route for PC to address this issue, consoles suffer the worst. In an age where load times are masked by slow opening doors or slow moving elevators, it just feels like a huge inconvenience.

Overall

If you can wait out the dragging load times and challenge yourself to go through the game stealthily, Deus Ex: Human Revolution is a blast to play. It is one of those games that you can pick up, stare at the clock, and realize you spent an hour deciphering that one room correctly. If you are debating what to pick it up for, PC is the best experience for it all around. It is a solid standout of a title, and a nice end to the summer gaming drought.

Wednesday, August 24, 2011

Bastion Review - The Kid is Alright

Score 9.25/10

Bastion
Xbox Live Arcade
Developer: Super Giant Games
Publisher: Microsoft
Release Date: July 20, 2011
Cost: 1200 MS



Pros:
  • For an arcade title, it has an impressive presentation
  • Stellar soundtrack
  • Gameplay is fast and easy to pick up
  • Array of weaponry at your disposal allows you to customize to your liking
  • New Game+ gives replay value to the game
Cons:
  • Targeting can be hectic when multiple enemies are on screen
  • Fixed camera can occasionally make it difficult to determine where a platform ends

Bastion is another title that has received great word of mouth and promotion during the Summer of Arcade. At 1200 MS points, most have been reluctant to purchase the newest title from Super Giant Games. Once you start Bastion it soon becomes obvious that this arcade title is unlike any you have played before, and may be the best Xbox Live Arcade experience you can have.

Welcome to the Bastion
The plot and story telling for Bastion is done through an ominous narrator. His deep, boding voice unfolds the story as you progress with original and fresh dialogue. It gives off the sense of being a recalled tale, rather than one that is playing out in real time. While the voice do not seem to fit at first, you eventually grow to love his commentary on your actions.



You play as The Kid, who awakens to a world destroyed by an event simply known as "The Calamity". Through artifacts and stage progression you slowly peal away the layers to find out what happened and restore your hub world of The Bastion, bringing it back to its glory days.

When firing up Bastion I got the sense of throwing an SNES cartridge in my Xbox, as the shading and style of the game feel like a classic throwback. Though the images by no means contained super detailed textures, it went along with the theme and feel of the game. As you walk the world unfolds before you, giving it a dungeon crawler ambiance and ever present ignorance of what could lay ahead.

Terror of the Tiles

The game at its core functions as an action/adventure RPG. You start in the hubzone of Bastion and from there, shoot off to other areas to explore. Fighting nets you experience,  which you use to level up your weapons and skills.



Combat is simple, and easy to pick up. You get a button to attack, one to block, and one to use a special ability. Though simple in layout, the combat is not a standard hack and slash with waves of enemies. Some take priority in being struck first, some cannot be attacked directly, and some are handled best at melee or ranged. The constant shuffle of enemies keeps thing interesting and challenging enough to keep you from getting bored.

In addition to the main questline there are specific side objectives for each weapon. Tasks such as hitting as many targets with the bow with as few shots as possible, to navigating a maze with the polearm are welcome distractions from the main story. Exploration is also encouraged in each level as artifacts are littered throughout for you to collect.

Only a few minor nuances really get in the way. When mutliple enemies get on screen, it can be tough to target the specific one you really want as you dodge incoming projectiles. Plus, once you are leveled up enough you do seem a bit overpowered, but none of these truly detract from the overall enjoyment.

Level Up!

As stated before, the RPG elements come into play when customizing your loadout at the Bastion. An array of six buildings litter the hub world, each offering something to improve or challenge your character.

Each weapon you get can be customized to perform better with items from the store and exploration. The most interesting part is how the weapons can choose one of two paths, being switched at your convenience. An upgrade could warrant a more powerful shot or a faster shot, depending on personal preference. It's this simple inclusion that really makes it feel like I am tailoring the weapon to fit my play style.



There are also additional "spirits" you can assign to boost personal health or damage with each level, and a room that awards additional experience upon completing certain requirements. The most interesting Bastion addition is the altar, where you can invoke the wrath of the gods to increase the difficulty in certain areas but have enemies yield higher experience.

Melodies

Something that impressed me the most about Bastion was not the gameplay or the look, but the music. The soundtrack to this game is phenomenal. Each track captures the feel of the moment; be it frantic combat or somber self-reflection.

The most standout tracks at the songs performed by the games' few characters you run into along the way. Their somber melodies combine with original lyrics to really convey the hopelessness and struggle the few surviving citizens are coping with. Even if you never play the game, just listening to the soundtrack can impress the biggest non-gamer.

Overall

Bastion is not only one of the most impressive titles this year, but one of the greatest Xbox Live Arcade titles on the market. A compelling story, addictive combat, and incredible sound design combine to create a truly remarkable game. With a New Game+ mode and hours of content, you get plenty of bang for your buck.

Sunday, August 21, 2011

Best Voice Actors in Gaming

Making the look for a great and iconic character in gaming is one thing, but it is the voice that can truly bring characters to life. While many appreciate a good looking game with stylish gameplay, I am always impressed when a voice actor can really deliver a performance that not only powers the story, but leaves me in anticipation of their next lines of dialogue. Here are a few of the voice actors that lend their voice to the gaming industry the most, and excel with each new character.

Nolan North



Notable Work:
  • Nathan Drake - (Uncharted, Uncharted 2)
  • Desmond Mile - (Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood)
  • The Prince - (Prince of Persia - 2008)
  • Space Core / Fact Core / Adventure Core - (Portal 2)
Upcoming:
  • Nathan Drake - (Uncharted 3: Drake's Deception)
  • The Penguin - (Batman: Arkham City)

It is not a voice actor list without first mentioning the man himself; Nolan North. If you check his IMDB, the list is endless of various games/cartoons/animated shorts that he has loaned his voice to, showcasing his ability to adapt to a multitude of roles; be it the cocky hero or dastardly villain. His most iconic role of Nathan Drake made him a personal favorite of gamers everywhere. No other voice actor could have fit the role better, as Nolan brought Nathan Drake's witty, charismatic personality to life through his carefully timed voice delivery and mocap. Chances are that if you have ever played a video game, you have heard the him in some role.

Jennifer Hale



Notable Work:
  • Commander Shepard (Female) - (Mass Effect, Mass Effect 2)
  • Ophelia - (Brutal Legend)
  • Trishka - (Bulletstorm)
  • Bastilla - (Star Wars: Knights of the Old Republic)
Upcoming:
  • Commander Shepard (Female) - (Mass Effect 3)
  • Satele Shan - (Star Wars the Old Republic)
Jennifer Hale is a female juggernaut of voice acting. With a hefty amount of cartoons and animated features under her belt, she also sports a slew of video games characters. Her role of Bastilla in KoToR stuck with me the most, as her voice exemplified the confident, yet caring nature of the Jedi who stood by your side. There is an unmistakable inflection in her voice that makes her noticeable and easy to identify, yet it never detracts from making each character she portrays different and unique.

Ali Hillis



Notable Work:
  • Dr. Liara Tsoni - (Mass Effect, Mass Effect 2)
  • Lightning - (Final Fantasy XIII)
  • Dr. Ariel Hanson - (Starcraft 2: Wings of Liberty)
Upcoming Work:
  • Dr. Liara Tsoni - (Mass Effect 3)
  • Lightning - (Final Fantasy XIII-2)
  • Star Wars: The Old Republic

Leading her voice to such games as Mass Effect and Final Fantasy XIII, Ali Hillis is a stand out among gaming voice talent. Her role of Dr. Liara Tsoni in the Mass Effect titles was the most impressive, as the lower register in her voice leaves a seductive, yet innocent tone to the character. Her portrayal of Lightning was equally affected by this lower voice, in providing a stern and strong female lead.

Troy Baker



Notable Work:
  • Snow - (Final Fantasy XIII)
  • Vincent Brooks - (Catherine)
  • Alec Mason - (Red Faction Guerilla )
Upcoming Work:
  • Two-Face - (Batman: Arkham City)
  • Booker Dewitt - (Bioshock: Infinite)
After making a mark in cartoons, Troy Baker has steadily emerged as a gaming voice regular. His lively, eccentric voice breathes life into every character he portrays. His performance as Snow from Final Fantasy XIII proved to be one of the best in the game, as the typical hero showed signs of losing hope through well delivered dialogue. With his future appearance as the lead role in Bioshock: Infinite, he is sure to become even more well known and appreciated.

Jen Taylor


Notable Work:
  • Cortana - (Halo, Halo 2, Halo 3)
  • Princess Peach - (Everything Since Mario Kart)
  • Zoe - (Left 4 Dead, Left 4 Dead 2)

Upcoming Work:
  • Cortana - (Halo 4)
Turning words into a savory song, Jen Taylor has one of those voices that can make you melt. Her iconic role of Cortana showcased her ability to transform an AI, something assumed so boring and monotone in every form of media, into one of the most charismatic leads of the Halo story. She even became a personal favorite choice in Left 4 Dead for her lively portrayal of Zoe. 

Claudia Black



Notable Work:
  • Morrigan - (Dragon Age: Origins)
  • Chloe - (Uncharted 2)
  • Admiral Daro'Xen vas Moreh - (Mass Effect 2)
Upcoming Work:
  • Chloe - (Uncharted 3: Drake's Deception)
  • Sam Byrne - (Gears of War 3)
Claudia Black's Australian dialect is easy to recognize, and always vivacious. Her portrayal of Chloe in Uncharted 2 was a welcome addition, but it was her role as Morrigan that made her stand out the most. Here was a character that was morally gray and seemed out for herself, yet was given a hint of compassion that was amplified by Claudia's delivery.

Steve Blum

Notable Work:
  • Grayson Hunt - (Bulletstorm)
  • Grunt - (Mass Effect 2)
  • Jack Cayman - (Madworld)
Upcoming Work:
  • Grunt - (Mass Effect 3)
  • King Bouris Ulgo  - (Star Wars: The Old Republic)
Another titan in voice work, Steve Blum's rugged voice can make an incredible impact in a character. The gritty register has empowered foul-mouthed mercenaries like Grayson Hunt, but still differentiate from the cooler, collected nature of Jack Cayman. With an impressive IMDB roster and an infinite amount of possibilities ahead, Steve Blum is a welcome addition to the list.

Quinton Flynn

Notable Work:
  • Axel - (Kingdom Hearts II)
  • Prince Kael'thas Sunstrider - (World of Warcraft)
  • Raiden - (Metal Gear Solid 2, Metal Gear Solid 4)
Upcoming Work:
  • Raiden - (Metal Gear Solid: Rising
  • Silver the Hedgehog - (Sonic Generations)
With another distinguishable voice, Quinton Flynn is able to breathe life into each character he backs. His most iconic role as Raiden from the Metal Gear Solid series produced a notable change from the second to the fourth installment, and Quinton's performance helped to showcase it vocally. With a voice tailored to animation, he is yet another addition to the list that is well worth a nod.

Robin Downes

Notable Work:
  • Doc/ Various- (Bulletstorm)
  • Medic - (Team Fortress 2)
  • Sagacious Zu - (Jade Empire)
  • Travis Touchdown - (No more Heroes)
Upcoming Work:
  • Talbot - (Uncharted 3: Drake's Deception)
  • Joseph Capelli - (Resistance 3)
Not only can he give a personality to a doctorial profession in Team Fortress 2, but the man's IMDB showcases a multitude of roles over several years of gaming. He is most known for being the voice behind Travis Touchdown, where even his vulgar words made necks explode. To transition to that from his calmer role of Sagacious Zu, backs his ability to adapt to any role.


 
Honorable Mentions

Mark Hamil

Notable Work:
  • The Joker - (Batman: Arkham Asylum)
  • The Watcher - (Darksiders)
Upcoming Work:
  • The Joker - (Batman: Arkham City)
David Hayter

Notable Work:
  • Solid Snake - (Metal Gear Solid series)
Upcoming Work:
  • Star Wars: The Old Republic

Monday, August 15, 2011

Fruit Ninja Kinect Review: Frigid Fruit

Score 7/10

Fruit Ninja Kinect
Xbox Live Arcade: Kinect

Developer: Halfbrick Studios
Publisher: Microsoft
Release Date: August 9th, 2011
Cost: 800 MS Points



Pros:
  • Great pick up and play Kinect title
  • Leaderboards to compete against your friends
  • Unlockables are a nice incentive to play more
Cons:
  • Mistakenly judging a slice happens far too often
  • Main Menu is a chore to navigate
  • Co-op can be physically painful
  • Not a lot of content considering the price

In the latest Summer of Arcade title, Fruit Ninja Kinect brings the hit OS App to the consoles as the newest Kinect game.

Go Ninja Go Ninja, Go!

The basic idea of Fruit Ninja is a simple one; whack fruit and score points. Slicing in a direction with your hands slices the fruit. Hitting multiple fruit with one swipe warrants a combo, and thus, a higher score. With most gametypes featuring bombs that hurt your time or lives, it's a game you want to be accurate and efficient in performing.


This is mixed up with the various game types. There is an Arcade mode that throws a timer in the corner and bombs that lower the timer if hit. There are also power ups like "Freeze Time" or "Frenzy" that work to assist you. Zen mode does away with bombs and has you working to improve your combo with fruits alone. Classic offers your 3 lives and costs you a life with each fruit you miss.

Fans of the OS game will feel right at home with the rules and regulations, and noobies are quick to gather how it works. It's a simple premise with easy execution.

Buddies and Bonuses

Fruit Ninja with a friend is another interesting feature added to the game. There is a co-op and battle mode available, depending on how you view your friendship at the current time. The co-op is much like Arcade, and boasts powerups and a timer. It's the battle mode that proves the most interesting with colored fruit specific to which side you are on; blue hits blue and red hits red. It's unfortunate that the space is so small for these modes, as with almost every game, my friends and I ended up smacking each other in the arms more often than not.



In addition to co-op the game offers unlockables. These can range from new backgrounds to new shadow effects, to new blade types that are unlocked through specified requirements. Basically playing the game will gradually unlock them, though a few require some tact. It's a small incentive that keeps you playing to unlock all that is available.

Kinect Woes

For the basic idea of things, Fruit Ninja works decently enough for the Kinect. It proves to be pretty enjoyable and that "one more try" effect most OS games possess is present. Though the Kinect lag becomes obvious at the start, you soon tailor your movements and make it work, using the reflected shadow in the background to track your movements. That does not mean that Fruit Ninja is not lacking in a few areas.

Accidental slices make navigating the menu and staying accurate a chore. You must "slice" your option to open it, most of the time missing or hitting the wrong thing. Occasional miss-swipes would occur in-game that made it hard to build up combos or the accidental swipe of a bomb would end your streak. In a game that demands precision to excel, this hurdle gets in the way.

Then there is the pricetag. Sure it's not the 1200MS points like previous titles, but 800MS points for this game is a bit much to ask. I am usually not one to complain on price, but 10 bucks for an essential OS game to Xbox Live Arcade port is a bit much to ask, even if it is Kinect. Slicing fruit can only hold your attention so long...

Overall

Fruit Ninja Kinect is an interesting addition to the Kinect library, but one that is too short-lived. Though bound to be a hit for a weekend with the usual group, the novelty eventually fades along with your arm strength. At a 800MS point price tag, it is tailored toward the die hard fans with Kinect only...all 8 of you.