Saturday, January 29, 2011

Dead Space 2 Review - Horror in Zero Gravity

Score: 8.75/10

Dead Space 2
Playstation 3, Xbox 360, PC
Developer: Visceral Games
Publisher: EA
Release Date: Janurary 25th, 2010



Pros:
  • Terrific sound design
  • Impressive play on lighting
  • Just as frightening as the first
  • Tense combat situations
  • Slew of weaponry at your disposal to customize to your needs

Cons:
  • Besides a few small improvements, not a lot has changed
  • Camera work is iffy when navigating the menu in tighter spaces
  • Multiplayer feels like a missed opportunity
  • Despite two discs, only about 7-8 hour Campaign
Dead Space breathed fresh life into the survival horror genre. Most games typically steered toward one element of gameplay too much and ended up lacking in a certain area. For Resident Evil, the scares dimished as the series went on, despite a new enjoyable type of over-the-shoulder gameplay. For Silent Hill, combat was lacking but the haunting environment was still enough to make you think twice before deciding to walk down a dark hallway. Dead Space managed to combine both, into one of the most thrilling survival horror games I had ever played. The sequel proves no different, offering the same great cinematic thriller experience with fast-paced action to boot.

In Space, Everyone Can Hear you Scream

Isaac Clark is picked up shortly after his narrow escape in the first game and interrogated heavily about his encounters on the USG Ishimura. Suffering from the effects of The Marker, he still has visions of his deceased girlfriend and is admitted to a mental institution. He awakens to a horror he thought he had previously escaped, as Necromorphs run rampant across the metropolis on Titan, one of Saturn's moons. It is up to him to find the newly created Marker and stop the nightmare once again.


One thing Dead Space doesn't seem to lose is its general atmosphere of horror and fear. While the first game felt much more isolated, the setting of this game shifts from a desolate space frigate to a populated city space metropolis. The result had me wishing I was alone again, as the accompanying screams of the populus fleeing in terror did little to enhance my courage. Citizens cower at the sight of the Necromorphs; some torn limb from limb before your eyes, some banging on the doors you pass pleading for help. The crying of women and even children is enough to tug at anyone's heartstrings, and made me actually miss the empty hallways of the first.

Not as quiet as the previous game, Isaac now speaks and interacts with a few new characters he runs into along the way; each slowly peeling away the layers of why the event is happening again. This actually adds to the interest in the character of Isaac, as his intereaction with the visions and characters are a welcome addition to the story. The story has a few surprises along the way, but ultimately felt less satisfying. The first game was much more of a mystery and investigation into the unknown terror that had made its way into the ship. In this one, Isaac already has the general idea of how to stop the Necromorphs and where they were coming from.

Engineering at its Finest

Dead Space progression remains the same, with you heading from Point A to Point B, solving simple puzzles and fighting baddies along the way. The weapons this time around are much more satisfying. The Javelin remains the high point, allowing you to pin an enemy down and use the Alt fire to electrocute them. There are your standard Flamethrowers, Mine Guns, and Sniper Rifles this go around, so expect to choose your favorite four to uprade. Weapons and health are once again upgraded by the Power Nodes you find scattered around the levels or purchased from the Store. There are also schematics to collect to obtain plans for new armor and weaponry in the levels themselves...so nothing has really changed in the economics of the game.



With shiny new toys come shiny new enemies. The baddies this time around are much deadlier than the four legged predecessors of the first. There are hordes of demonic children that swarm your every position, exploding infant worms, and spitting mutants that all work together to bring you down. For example, the spitting fiend's saliva will slow your movement to a crawl, rendering you unable to run from the pack of baddies closing in on your position. The most interesting addition was that of the Stalkers. These "velociraptor" like creatures never attack you head on, but peek around corners and jump over your head until they decide it's time to attack, by which they let out a shriek as they charge. They were incredibly fun to encounter and even more difficult to take down in a group. Baddies in general were smarter, faster, and gave much more intense confrontations than the first.



The main idea behind combat still remains the same; dismemberment is the way to win. Shooting at an opponent's chest directly does little damage, but picking them apart one piece at a time proves more effective. The fact that stasis is now on a recharge timer only furthers the encouragement of its use; as taking apart enemies one by one can become difficult with four of them charging at the same time. It's a simple, yet satisfying way to approach combat; and rarely gets old. In fact, the latter 3 or 4 chapters of the game proved truly difficult, even on Normal.

And We All Float On, Again

One of the more entertaining aspects of Dead Space are the Zero-G environments. These free-floating segments allow you to kick off the ground and float around the room at your leisure. The controls feel much improved this time around, and help when you are not sure which way is "up". These segments come up only on occasion, but each time they do, you find yourself dashing around for the hell of it.

Another great aspect of the game is the ability to purge a room of baddies by shooting out certain windows. This sucks all the enemies into the vacuum of space, and you along with it unless you shoot a specified target overhead in time. Tack on a few on-rails events and high-speed flying manuevers, and you have enough variation in gameplay to keep the progression fresh.

Dead Space Too?

The biggest flaw with Dead Space is the issue with most sequels. The game plays far too similar to the first, and I do mean far too similar. While the first one was enjoyable and this game also stands as a great entry, it feels like more could have been done. With the slew of other sequels that have vastly improved and changed up the dynamic of the gameplay, this game felt far more like an expansion and far less like a sequel.

There are also a few minor annoyances that can occur along the way. The menu still appears in-game, but if you are in a tight corridor, you find yourself having trouble navigating the thing to get to the item you need. There are still many scripted events that are great the first time, but predictable should you repeat them. With the game clocking in about an 8-9 hour campaign depending on difficulties along the way, the game is relatively short despite containing two discs. While it is fun to go back fully equipped and see your powerhouse weapons in action, it would have been nice to have a bit more.

Meet Your Volleyball Team!



Multiplayer is a new ground for Dead Space, and although it won't inspire you to quit Call of Duty, it is a surprisingly fun addition. Players are split into two teams: The CEC Security and The Necromorphs. The CEC are set with a task, usually involving fetch and retrieve or protecting items objectives. The Necromorphs have the obvious task, take out the Engineers one by one. Respawn timers are set in place, so you must work as a team to take down the opposition. After each match, the typical unlocks and rewards can be recovered to let you stand out from the crowd.

Although surprisingly fun, it won't hamper your desire to hop back on other multiplayer games. It's a nice distraction, but nothing we haven't seen before.

Overall

I'll be honest, I expected a little more in the innovation department with this sequel; but if it isn't broke, don't fix it. The game still provides a satisfying survival horror experience that intensifies with each room; complete with scares, jumps, and a whole lot of dismemberment. If you loved the first Dead Space, this one is just as enjoyable.

Thursday, January 27, 2011

PSP2 or NGP if You're Nasty

Sony is looking to keep its competition alive in the handheld market with the unveiling of the PSP2..or NGP which stands for Next Generation Portable....or PSP2. Why would I bother with such a device, you may ask? Kotaku was kind enough to throw together the basics




While the idea of next-gen gaming on-the-go is nice, you have to wonder how this will stand up being released so late in the year after Nintendo's 3DS launch in March. What's going to be the deciding factor? Price. If this thing is any higher than the 3DS or even close to a $250 price tag, I highly doubt we will see many units move. Still, it looks like one impressive machine and hopefully we will get a better idea of what to expect from it at E3.

Source: Kotaku- Beginner's Guide to the PSP2

Wednesday, January 19, 2011

Nintendo 3DS Priced and Dated


Nintendo's most anticipate handheld has a little more information revealed today. The Nintendo 3DS will be available March 27th for a whopping $249.99. While the price may come as a bit of a shock, the features were even more of a head scratcher.

  • Seamless multitasking of multiple applications
  • Camera allowing 3D photos to be taken and displayed
  • Friends List
  • 3D without the need for glasses
  • Backwards compatibility with DS games as well as DSiWare transfer
  • Free Applications
  • Nintendo Market allowing access to classic GBA and GBA Color games
  • Rumor of THREE HOUR BATTERY LIFE?
While the battery life and price seem to be the biggest snags for me so far, all I hear is good things from the system. It is shaping up nicely, and seems Nintendo is once again changing the game up with innovation. I think I will wait and see for myself before throwing down that much, however.

Here's a look at the 3DS interface and features:



Source: Kotaku: Nintendo's 3DS Hits the US on March 27th for $249.99

Tuesday, January 4, 2011

2011 Starters - January Releases

January 11th

DC Universe Online
PC, PS3
Developer: Sony Online Entertainment
Publisher: Sony Computer Entertainment


In the vast market of MMOs, there may be room for more. DC Universe Online sports a unique character creation and license to DC characters, ranging from The Flash to Superman, who you can choose as your mentor. You will create a character and perform the typical MMO fashion of quests, raids, and superhero battles. Gracing both the PC and PS3, it's sure to make many comic book fans happy.

January 18th

LittleBigPlanet 2
PS3
Developer: Media Molecule
Publisher: Sony Computer Entertainment


Not only was the first installment the happiest game you ever played, but quite possibly the best platformer for the Playstation 3. LittleBigPlanet 2 boasts even more adventures for Sackboy, with the addition of a grappling hook, racing/rpg/puzzle levels, and an enhanced look make the sequel a big step up for the series.

Mindjack
PS3, Xbox 360
Developer: Feelplus
Publisher: Square Enix


Mindjack is a new IP gracing consoles. It's almost like a combination of The Matrix and Minority Report, with over the shoulder shooter action to boot. But hey, anything with super cyborg gorillas is worth a look.

January 25th

Dead Space 2
Xbox 360, PS3, PC
Developer: Visceral Games
Publisher: Electronics Arts


If it is anything like its predecessor, this will be the game to watch for this month. The first installment boasted plenty of scares and a haunting environment. The second once again puts you behind Isaac, the lone survivor from the first installment as he is picked up after his encounter. Unlike the first game, Isaac is now twice as messed up in the head, adding hallucinations to the already disturbing environment. There will be new weapons, bosses, environments, and a strangely familiar multiplayer.

Thursday, December 30, 2010

Top 10 of 2010 - Part III

Part I
Part II

--- 3 ---

Red Dead Redemption
Xbox 360/PS3
Developer: Rockstar San Diego/North
Publisher: Rockstar Games
Release Date: May 18th, 2010


Red Dead Redemption transferred what made Grand Theft Auto so great into a Western setting. The result is possibly the best Western game of the past decade. With jaw dropping scenery like that taken out of a painting, RDR offered an open world filled with bandits, runaway trains, and classic shootouts. The campaign's story and colorful cast of characters pulled you into the world itself. Simply put, you felt like an outlaw.

If the story wasn't enough, the multiplayer would be as numerous options were at your disposal. Deathmatch, capture the flag, co-operative missions, and even horse races were slowly opened up over the year to give good reason to explore the world with a friend. Top if off with a zombie apocalypse DLC, and you have one of the best titles of the year.

Though the missions became a bit repetitive as the game trailed on, nothing could beat riding off into the sunset shooting a revolver at wanted outlaws.





---- 2 ----

Starcraft II
PC
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Release Date: July 27th, 2010



Starcraft II was over 10 years in the making, and the wait was well worth it. I personally steer clear of RTS games, but Starcraft II slapped me in the face and said, "Trust me dude, you'll like this." The reason the game is so high on my list is the way it is tailored to both pros and noobs alike. The campaign is insanely fun, and while acting as training for online play, offers multiple upgrades and morality choices warranting continuous play. Instead of a typical structure, each mission played differently and variety was consistent. Not to mention the voice acting and story sucked me in immediately.

When the campaign was finished, the multiplayer gave more than its fair share of enjoyment. 1v1 to 3v3 battles were incredible to behold, as giant masses of armies would clash in the center. Recorded games could be viewed to see how your enemy got the upperhand, and can get extremely detailed down to every APM(action per minute). Most importantly, the Battle.net system handled matchmaking much more efficiently, ensuring you were up against people your own speed.

I am usually not a big fan of RTS games, but Starcraft II was anything but a typical RTS. The game was gorgeous, challenging, and incredibly satisfying.






----- 1 -----

Mass Effect 2
Xbox 360, PC, (PS3 in Jan)
Developer: Bioware
Publisher: EA
Release Date: January 26th, 2010



There was one game I continually revisited during the year to play, and that game was Mass Effect 2. Instead of taking the route of a typical sequel, ME2 scrapped the formula of the first game and reinvented a new game. Combat was faster and much more satisfying, visuals were sharper, and worlds were different and never repeated. Even the god awful Mako travel from the first was thrown out completely. It wasn't just Mass Effect 2.0, it was a different experience altogether.

The most impressive feat was the game's import feature. Importing your character from the first game not only netted a few bonuses and kept your look, but brought all of your past decisions with them. Did the Council survive? Did you save the Rachni queen? Each is accounted for in this game, and gives off this ominous feeling that they will come into play in the third installment as well. The thought of a small decision in the first carrying over two games is mind blowing, and all the more reason to actually keep the first installment.

It didn't hurt that Mass Effect 2's story and characters were just as interesting as the first, and answered many questions while raising a few new ones. Every decision made had such an impact into the final portion of the game, that failure to know your squad could cost some their lives. You actually felt like a commander at the end, issuing orders and making important decisions. The consistent DLC through the year was of equal quality, with Lair of the Shadow Broker being a must-have for a glimpse at what could come in Mass Effect 3.

It was an insanely fun experience with a very high replay value to try out all of the different classes and moral decisions. Mainly, it was the game I continually popped back into my Xbox this year to relive over and over; which is why it remains my top game of 2010.

Top 10 of 2010 Rundown
1. Mass Effect 2
2. Starcraft II
3. Red Dead Redemption
4. Donkey Kong Country: Returns
5. God of War III
6. Call of Duty: Black Ops
7. Halo: Reach
8. Assassin's Creed: Brotherhood
9. Splinter Cell: Conviction
10. LIMBO

Note: These are only games I have spent time on to fully play through and enjoy. With plenty of other titles missed along the way, don't feel distraught if you don't see your personal favorites on the list. I'm sure I'd love them too.